Activity Stream

Activity Stream

  1. Maxwele1435 added a question in Pixel Privateers Bug Reporting   

    Crash Help plz?
    this is what is in the output log 
    Initialize engine version: 4.7.1f1 (68064779abd0)
    GfxDevice: creating device client; threaded=1
    Direct3D:
        Version:  Direct3D 9.0c [aticfx32.dll 8.17.10.1230]
        Renderer: AMD Radeon HD 7480D
        Vendor:   ATI
        VRAM:     1066 MB (via DXGI)
        Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1
    Begin MonoManager ReloadAssembly
    Platform assembly: C:\Program Files\Steam\steamapps\common\Pixel Privateers\privateers_Data\Managed\UnityEngine.dll (this message is harmless)
    Loading C:\Program Files\Steam\steamapps\common\Pixel Privateers\privateers_Data\Managed\UnityEngine.dll into Unity Child Domain
    Platform assembly: C:\Program Files\Steam\steamapps\common\Pixel Privateers\privateers_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
    Loading C:\Program Files\Steam\steamapps\common\Pixel Privateers\privateers_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
    Platform assembly: C:\Program Files\Steam\steamapps\common\Pixel Privateers\privateers_Data\Managed\Assembly-CSharp.dll (this message is harmless)
    Loading C:\Program Files\Steam\steamapps\common\Pixel Privateers\privateers_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
    Platform assembly: C:\Program Files\Steam\steamapps\common\Pixel Privateers\privateers_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
    Loading C:\Program Files\Steam\steamapps\common\Pixel Privateers\privateers_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
    Platform assembly: C:\Program Files\Steam\steamapps\common\Pixel Privateers\privateers_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
    Loading C:\Program Files\Steam\steamapps\common\Pixel Privateers\privateers_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
    Platform assembly: C:\Program Files\Steam\steamapps\common\Pixel Privateers\privateers_Data\Managed\UnityEngine.UI.dll (this message is harmless)
    Loading C:\Program Files\Steam\steamapps\common\Pixel Privateers\privateers_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
    Platform assembly: C:\Program Files\Steam\steamapps\common\Pixel Privateers\privateers_Data\Managed\Pathfinding.ClipperLib.dll (this message is harmless)
    Loading C:\Program Files\Steam\steamapps\common\Pixel Privateers\privateers_Data\Managed\Pathfinding.ClipperLib.dll into Unity Child Domain
    Platform assembly: C:\Program Files\Steam\steamapps\common\Pixel Privateers\privateers_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll (this message is harmless)
    Loading C:\Program Files\Steam\steamapps\common\Pixel Privateers\privateers_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll into Unity Child Domain
    Platform assembly: C:\Program Files\Steam\steamapps\common\Pixel Privateers\privateers_Data\Managed\Pathfinding.JsonFx.dll (this message is harmless)
    Loading C:\Program Files\Steam\steamapps\common\Pixel Privateers\privateers_Data\Managed\Pathfinding.JsonFx.dll into Unity Child Domain
    Platform assembly: C:\Program Files\Steam\steamapps\common\Pixel Privateers\privateers_Data\Managed\Pathfinding.Poly2Tri.dll (this message is harmless)
    Loading C:\Program Files\Steam\steamapps\common\Pixel Privateers\privateers_Data\Managed\Pathfinding.Poly2Tri.dll into Unity Child Domain
    Platform assembly: C:\Program Files\Steam\steamapps\common\Pixel Privateers\privateers_Data\Managed\Glow11.dll (this message is harmless)
    Loading C:\Program Files\Steam\steamapps\common\Pixel Privateers\privateers_Data\Managed\Glow11.dll into Unity Child Domain
    - Completed reload, in  0.484 seconds
    <RI> Initializing input.
    desktop: 1600x1024 60Hz; virtual: 1600x1024 at 0,0
    Platform assembly: C:\Program Files\Steam\steamapps\common\Pixel Privateers\privateers_Data\Managed\System.Core.dll (this message is harmless)
    Platform assembly: C:\Program Files\Steam\steamapps\common\Pixel Privateers\privateers_Data\Managed\System.Xml.dll (this message is harmless)
    Platform assembly: C:\Program Files\Steam\steamapps\common\Pixel Privateers\privateers_Data\Managed\System.dll (this message is harmless)
    The referenced script on this Behaviour is missing!
     
    (Filename:  Line: 1612)
    A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 84 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
     
    (Filename:  Line: 1170)
    Starting Pixel Privateers (build: 24/2/2017 34942f)
     
    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    OS: Windows 7 Service Pack 1 (6.1.7601)
     
    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    CPU: AMD A4-5300B APU with Radeon(tm) HD Graphics  (2 logical cores)
     
    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    RAM: 2783MB
     
    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    GPU: AMD Radeon HD 7480D (1066MB VRAM)
     
    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    Graphics device: Direct3D 9.0c [aticfx32.dll 8.17.10.1230]
     
    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    Loaded FMOD sound bank: FMOD.Studio.Bank
     
    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    Loaded FMOD sound bank: FMOD.Studio.Bank
     
    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    Loaded reverse dictionary file Default.tsv from Language
     
    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    Loaded dictionary file English.tsv for language English!
     
    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    Platform assembly: C:\Program Files\Steam\steamapps\common\Pixel Privateers\privateers_Data\Managed\Boo.Lang.dll (this message is harmless)
    Added new entry to reverse dictionary: str3077 The Rescue
     
    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    Added new entry to reverse dictionary: str3078 Liberating the Hostages
     
    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    Added new entry to reverse dictionary: str3079 Employee Extraction
     
    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    Added new entry to reverse dictionary: str3080 Prisoners of %map%
     
    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    Added new entry to reverse dictionary: str3081 Lockup
     
    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    Added new entry to reverse dictionary: str3082 Savior from Solitary
     
    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    Added new entry to reverse dictionary: str3083 Unchained
     
    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    Added new entry to reverse dictionary: str3084 Open the Cages
     
    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    Added new entry to reverse dictionary: str3085 The Bailout
     
    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    Added new entry to reverse dictionary: str3086 Off the Hook
     
    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    Added new entry to reverse dictionary: str3087 To the Rescue
     
    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    Added new entry to reverse dictionary: str3088 We have received a distress signal from the planet %map%. Please send down a squad to investigate.
     
    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    Added new entry to reverse dictionary: str3089 There's reports of captives being held on %map%. Go down there and rescue them.
     
    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    Added new entry to reverse dictionary: str3090 We have a liberation operation for you on %map%. Travel there and open those cells.
     
    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    Added new entry to reverse dictionary: str3091 There are some innocent hostages in need of your help on %map%. Send a rescue team there.
     
    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    Added new entry to reverse dictionary: str3092 There's a team lost on %map%. They may be held captive. We need you there to investigate.
     
    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    Added new entry to reverse dictionary: str3093 We have received word of prisoners on need of rescue on %map%. Send an extraction team there.
     
    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    Added new entry to reverse dictionary: str3094 The Company has received word of captives in %map%. Go planetside and free them.
     
    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    Added new entry to reverse dictionary: str3095 Excellent work with the rescue operation!
     
    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    Added new entry to reverse dictionary: str3096 Extraction complete. Great work!
     
    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    Added new entry to reverse dictionary: str3097 Good job! Who knows what would've happened to these people without you.
     
    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    Added new entry to reverse dictionary: str3098 Hostages liberated successfully. Great job, Privateers.
     
    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    Added new entry to reverse dictionary: str3099 Captives saved. Fine work, as always.
     
    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    Added new entry to reverse dictionary: str3100 Yeah! Privateers to the rescue!
     
    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    Added new entry to reverse dictionary: str3101 Prisoners rescued. Outstanding!
     
    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    Added new entry to reverse dictionary: str3102 The Inspection
     
    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    Added new entry to reverse dictionary: str3103 Survey %map%
     
    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    Added new entry to reverse dictionary: str3104 Surveyors
     
    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    Added new entry to reverse dictionary: str3105 Planetary Analysis
     
    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    Added new entry to reverse dictionary: str3106 Planetside Audit
     
    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    Added new entry to reverse dictionary: str3107 Global Examination
     
    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    Added new entry to reverse dictionary: str3108 Probe %map%
     
    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    Added new entry to reverse dictionary: str3109 Environmental Investigation
     
    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    Added new entry to reverse dictionary: str3110 Smell the Flowers
     
    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    Added new entry to reverse dictionary: str3111 Probing the Planet
     
    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    Added new entry to reverse dictionary: str3112 Exploratory Examination
     
    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    Added new entry to reverse dictionary: str3113 Stupendous Study
     
    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    Added new entry to reverse dictionary: str3114 We need some environment data from the planets this galaxy. Go and analyse %map%.
     
    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    Added new entry to reverse dictionary: str3115 %map% seems ripe for future colonization. Perform analysis on its environment.
     
    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    Added new entry to reverse dictionary: str3116 The Company is very interested in the environmental qualities of %map%. Go down to there and survey the planet.
     
    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    Added new entry to reverse dictionary: str3117 %map% has been selected for planetary exploitation. Analyse the environment with your team.
     
    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    Added new entry to reverse dictionary: str3118 The Company needs a survey team on %map% for planetary analysis.
     
    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    Added new entry to reverse dictionary: str3119 %map% has been marked as a survey target. Send a planetary inspection team.
     
    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    Added new entry to reverse dictionary: str3120 %map% needs to be scanned for anomalies and planetary resources.
     
    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    Added new entry to reverse dictionary: str3121 The Company has marked %map% as a environmental survey target.
     
    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    Added new entry to reverse dictionary: str3122 Use your scanner on %map% for environmental research!
     
    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    Added new entry to reverse dictionary: str3123 This data will be invaluable in the future!
     
    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    Added new entry to reverse dictionary: str3124 As we suspected, this planet is ripe for colonization and resource gathering!
     
    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    Added new entry to reverse dictionary: str3125 Interesting, this data warrants further research into this planet's environment in the future.
     
    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    Added new entry to reverse dictionary: str3126 Planetary data received. Good going Privateers!
     
    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    Added new entry to reverse dictionary: str3127 Thank you, your help is invaluable to The Company.
     
    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    Added new entry to reverse dictionary: str3128 Fascinating. According to this data, this planet is outright awful.
     
    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    Added new entry to reverse dictionary: str3129 Stellar environment analysis! Forwarding data to HQ immediately.
     
    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    Added new entry to reverse dictionary: str3130 Perhaps this planet is not fit for colonization after all...
     
    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    Added new entry to reverse dictionary: str3131 These data-points seem quite random... Well, never mind that, here's your reward!
     
    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    Added new entry to reverse dictionary: str3132 This data contains quite a few anomalies. The research team will appreciate this.
     
    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    Added new entry to reverse dictionary: str3133 Hoarder's Paradise
     
    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    IndexOutOfRangeException: Array index is out of range.
      at UINews+<GetSite>c__IteratorE3.MoveNext () [0x00000] in <filename unknown>:0 
     
    (Filename:  Line: -1)
    WARNING: Shader Unsupported: 'Hidden/NoiseAndGrainDX11' - Pass '' shader state not supported
    WARNING: Shader Unsupported: 'Hidden/NoiseAndGrainDX11' - Setting to default shader.
    UnloadTime: 37.222740 ms
    Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
    Unloading 236 unused Assets to reduce memory usage. Loaded Objects now: 296970.
    Total: 306.704346 ms (FindLiveObjects: 40.277340 ms CreateObjectMapping: 74.273499 ms MarkObjects: 188.884079 ms  DeleteObjects: 1.882121 ms)
    [GameManager] Scene metaGame was loaded.
     
    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    TechTree local created.
     
    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    gameCurrentlyInTutorialGalaxy value set: True
     
    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    True
     
    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    [GameManager] Loading scene combatMode
     
    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
    Unloading 278 unused Assets to reduce memory usage. Loaded Objects now: 304905.
    Total: 363.877319 ms (FindLiveObjects: 32.302006 ms CreateObjectMapping: 95.670189 ms MarkObjects: 233.975952 ms  DeleteObjects: 1.215926 ms)
    Set questGiver to theCompany
     
    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
    The referenced script on this Behaviour is missing!
     
    (Filename:  Line: 1612)
    A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 32 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
     
    (Filename:  Line: 1170)
    The referenced script on this Behaviour is missing!
     
    (Filename:  Line: 1612)
    A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 32 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
     
    (Filename:  Line: 1170)
    UnloadTime: 90.950096 ms
    DynamicHeapAllocator out of memory - Could not get memory for large allocationDynamicHeapAllocator out of memory - Could not get memory for large allocationCould not allocate memory: System out of memory!
    Trying to allocate: 8388608B with 4 alignment. MemoryLabel: Default
    Allocation happend at: Line:74 in 
    Memory overview

    [ ALLOC_DEFAULT ] used: 286620763B | peak: 0B | reserved: 317768397B 
    [ ALLOC_GFX ] used: 13359047B | peak: 0B | reserved: 37264412B 
    [ ALLOC_CACHEOBJECTS ] used: 416832B | peak: 0B | reserved: 10485760B 
    [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 
    [ ALLOC_PROFILER ] used: 150588B | peak: 0B | reserved: 8388608B 
    Could not allocate memory: System out of memory!
    Trying to allocate: 8388608B with 4 alignment. MemoryLabel: Default
    Allocation happend at: Line:74 in 
    Memory overview

    [ ALLOC_DEFAULT ] used: 286620763B | peak: 0B | reserved: 317768397B 
    [ ALLOC_GFX ] used: 13359047B | peak: 0B | reserved: 37264412B 
    [ ALLOC_CACHEOBJECTS ] used: 416832B | peak: 0B | reserved: 10485760B 
    [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 
    [ ALLOC_PROFILER ] used: 150588B | peak: 0B | reserved: 8388608B 
     
    (Filename:  Line: 920)
    Crash!!!
    SymInit: Symbol-SearchPath: '.;C:\Program Files\Steam\steamapps\common\Pixel Privateers;C:\Program Files\Steam\steamapps\common\Pixel Privateers;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'Student'
    OS-Version: 6.1.7601 (Service Pack 1) 0x100-0x1
    C:\Program Files\Steam\steamapps\common\Pixel Privateers\privateers.exe:privateers.exe (00CE0000), size: 12296192 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files\Steam\steamapps\common\Pixel Privateers\privateers.exe', fileVersion: 4.7.1.1607
    C:\Windows\SYSTEM32\ntdll.dll:ntdll.dll (77490000), size: 1318912 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\ntdll.dll', fileVersion: 6.1.7601.23418
    C:\Windows\system32\kernel32.dll:kernel32.dll (759B0000), size: 872448 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\kernel32.dll', fileVersion: 6.1.7601.23392
    C:\Windows\system32\KERNELBASE.dll:KERNELBASE.dll (757C0000), size: 307200 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\KERNELBASE.dll', fileVersion: 6.1.7601.23392
    C:\Windows\system32\HID.DLL:HID.DLL (74390000), size: 36864 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\HID.DLL', fileVersion: 6.1.7600.16385
    C:\Windows\system32\msvcrt.dll:msvcrt.dll (75FE0000), size: 704512 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\msvcrt.dll', fileVersion: 7.0.7601.17744
    C:\Windows\system32\WS2_32.dll:WS2_32.dll (77290000), size: 217088 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\WS2_32.dll', fileVersion: 6.1.7601.23451
    C:\Windows\system32\RPCRT4.dll:RPCRT4.dll (75B60000), size: 663552 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\RPCRT4.dll', fileVersion: 6.1.7601.23452
    C:\Windows\system32\NSI.dll:NSI.dll (759A0000), size: 24576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\NSI.dll', fileVersion: 6.1.7600.16385
    C:\Windows\system32\USER32.dll:USER32.dll (75C10000), size: 823296 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\USER32.dll', fileVersion: 6.1.7601.19061
    C:\Windows\system32\GDI32.dll:GDI32.dll (75950000), size: 319488 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\GDI32.dll', fileVersion: 6.1.7601.23457
    C:\Windows\system32\LPK.dll:LPK.dll (77600000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\LPK.dll', fileVersion: 6.1.7601.23453
    C:\Windows\system32\USP10.dll:USP10.dll (758B0000), size: 643072 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\USP10.dll', fileVersion: 1.626.7601.19054
    C:\Windows\system32\VERSION.dll:VERSION.dll (74970000), size: 36864 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\VERSION.dll', fileVersion: 6.1.7600.16385
    C:\Windows\system32\ole32.dll:ole32.dll (75CE0000), size: 1429504 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\ole32.dll', fileVersion: 6.1.7601.23392
    C:\Windows\system32\SHLWAPI.dll:SHLWAPI.dll (77610000), size: 356352 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\SHLWAPI.dll', fileVersion: 6.1.7601.17514
    C:\Windows\system32\ADVAPI32.dll:ADVAPI32.dll (75AB0000), size: 659456 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\ADVAPI32.dll', fileVersion: 6.1.7601.23418
    C:\Windows\SYSTEM32\sechost.dll:sechost.dll (775E0000), size: 102400 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\sechost.dll', fileVersion: 6.1.7601.18869
    C:\Windows\system32\SHELL32.dll:SHELL32.dll (76510000), size: 12890112 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\SHELL32.dll', fileVersion: 6.1.7601.18952
    C:\Windows\system32\OPENGL32.dll:OPENGL32.dll (19240000), size: 819200 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\OPENGL32.dll', fileVersion: 6.1.7600.16385
    C:\Windows\system32\GLU32.dll:GLU32.dll (08AC0000), size: 139264 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\GLU32.dll', fileVersion: 6.1.7600.16385
    C:\Windows\system32\DDRAW.dll:DDRAW.dll (6FC80000), size: 946176 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\DDRAW.dll', fileVersion: 6.1.7600.16385
    C:\Windows\system32\DCIMAN32.dll:DCIMAN32.dll (73DE0000), size: 24576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\DCIMAN32.dll', fileVersion: 6.1.7601.23453
    C:\Windows\system32\SETUPAPI.dll:SETUPAPI.dll (75E40000), size: 1691648 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\SETUPAPI.dll', fileVersion: 6.1.7601.17514
    C:\Windows\system32\CFGMGR32.dll:CFGMGR32.dll (75790000), size: 159744 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\CFGMGR32.dll', fileVersion: 6.1.7601.17514
    C:\Windows\system32\OLEAUT32.dll:OLEAUT32.dll (76450000), size: 585728 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\OLEAUT32.dll', fileVersion: 6.1.7601.19144
    C:\Windows\system32\DEVOBJ.dll:DEVOBJ.dll (75810000), size: 73728 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\DEVOBJ.dll', fileVersion: 6.1.7600.16385
    C:\Windows\system32\dwmapi.dll:dwmapi.dll (73D70000), size: 77824 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\dwmapi.dll', fileVersion: 6.1.7601.18796
    C:\Windows\system32\WINMM.dll:WINMM.dll (72D90000), size: 204800 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\WINMM.dll', fileVersion: 6.1.7601.17514
    C:\Windows\system32\MSACM32.dll:MSACM32.dll (64680000), size: 81920 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\MSACM32.dll', fileVersion: 6.1.7600.16385
    C:\Windows\system32\IMM32.dll:IMM32.dll (75A90000), size: 126976 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\IMM32.dll', fileVersion: 6.1.7601.17514
    C:\Windows\system32\MSCTF.dll:MSCTF.dll (76380000), size: 835584 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\MSCTF.dll', fileVersion: 6.1.7601.18731
    C:\Windows\system32\DNSAPI.dll:DNSAPI.dll (74D90000), size: 278528 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\DNSAPI.dll', fileVersion: 6.1.7601.17570
    C:\Windows\system32\IPHLPAPI.DLL:IPHLPAPI.DLL (739B0000), size: 114688 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\IPHLPAPI.DLL', fileVersion: 6.1.7601.17514
    C:\Windows\system32\WINNSI.DLL:WINNSI.DLL (739A0000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\WINNSI.DLL', fileVersion: 6.1.7600.16385
    C:\Windows\system32\WINHTTP.dll:WINHTTP.dll (70620000), size: 360448 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\WINHTTP.dll', fileVersion: 6.1.7601.23451
    C:\Windows\system32\webio.dll:webio.dll (705D0000), size: 323584 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Windows\system32\webio.dll', fileVersion: 6.1.7601.17725
    C:\Program Files\Steam\gameoverlayrenderer.dll:gameoverlayrenderer.dll (5DBC0000), size: 1200128 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files\Steam\gameoverlayrenderer.dll', fileVersion: 3.78.49.52
    C:\Windows\system32\PSAPI.DLL:PSAPI.DLL (76290000), size: 20480 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\PSAPI.DLL', fileVersion: 6.1.7600.16385
    C:\Program Files\Steam\steamapps\common\Pixel Privateers\privateers_Data\Mono\mono.dll:mono.dll (10000000), size: 2293760 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files\Steam\steamapps\common\Pixel Privateers\privateers_Data\Mono\mono.dll'
    C:\Windows\system32\MSWSOCK.dll:MSWSOCK.dll (74ED0000), size: 245760 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\MSWSOCK.dll', fileVersion: 6.1.7601.23451
    C:\Windows\system32\CRYPTBASE.dll:CRYPTBASE.dll (75420000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\CRYPTBASE.dll', fileVersion: 6.1.7601.23452
    C:\Windows\system32\uxtheme.dll:uxtheme.dll (74050000), size: 262144 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\uxtheme.dll', fileVersion: 6.1.7600.16385
    C:\Windows\system32\d3d9.dll:d3d9.dll (67CE0000), size: 1847296 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\d3d9.dll', fileVersion: 6.1.7601.17514
    C:\Windows\system32\d3d8thk.dll:d3d8thk.dll (746A0000), size: 24576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\d3d8thk.dll', fileVersion: 6.1.7600.16385
    C:\Windows\system32\aticfx32.dll:aticfx32.dll (61AB0000), size: 1032192 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\aticfx32.dll', fileVersion: 8.17.10.1230
    C:\Windows\system32\atiu9pag.dll:atiu9pag.dll (6E620000), size: 110592 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\atiu9pag.dll', fileVersion: 8.14.1.6340
    C:\Windows\system32\atiumdag.dll:atiumdag.dll (5C500000), size: 6172672 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\atiumdag.dll', fileVersion: 9.14.10.984
    C:\Windows\system32\atiumdva.dll:atiumdva.dll (5BF10000), size: 6193152 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\atiumdva.dll', fileVersion: 8.14.10.415
    C:\Windows\system32\WINTRUST.dll:WINTRUST.dll (75540000), size: 192512 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\WINTRUST.dll', fileVersion: 6.1.7601.18741
    C:\Windows\system32\CRYPT32.dll:CRYPT32.dll (06380000), size: 1183744 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\CRYPT32.dll', fileVersion: 6.1.7601.18741
    C:\Windows\system32\MSASN1.dll:MSASN1.dll (75500000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\MSASN1.dll', fileVersion: 6.1.7601.17514
    C:\Windows\system32\mscms.dll:mscms.dll (67C60000), size: 495616 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\mscms.dll', fileVersion: 6.1.7601.17514
    C:\Windows\system32\USERENV.dll:USERENV.dll (75580000), size: 94208 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\USERENV.dll', fileVersion: 6.1.7601.17514
    C:\Windows\system32\profapi.dll:profapi.dll (75510000), size: 45056 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Windows\system32\profapi.dll', fileVersion: 6.1.7600.16385
    C:\Windows\system32\icm32.dll:icm32.dll (60550000), size: 229376 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\icm32.dll', fileVersion: 6.1.7600.16385
    C:\Windows\system32\MMDevAPI.DLL:MMDevAPI.DLL (74340000), size: 233472 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\MMDevAPI.DLL', fileVersion: 6.1.7601.17514
    C:\Windows\system32\PROPSYS.dll:PROPSYS.dll (74240000), size: 1003520 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\PROPSYS.dll', fileVersion: 7.0.7601.17514
    C:\Windows\system32\wdmaud.drv:wdmaud.drv (6D7B0000), size: 196608 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\wdmaud.drv', fileVersion: 6.1.7601.17514
    C:\Windows\system32\ksuser.dll:ksuser.dll (6D790000), size: 16384 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\ksuser.dll', fileVersion: 6.1.7601.19091
    C:\Windows\system32\AVRT.dll:AVRT.dll (74230000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\AVRT.dll', fileVersion: 6.1.7600.16385
    C:\Windows\system32\AUDIOSES.DLL:AUDIOSES.DLL (6D720000), size: 221184 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\AUDIOSES.DLL', fileVersion: 6.1.7601.18741
    C:\Windows\system32\msacm32.drv:msacm32.drv (68B40000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\msacm32.drv', fileVersion: 6.1.7600.16385
    C:\Windows\system32\midimap.dll:midimap.dll (68B30000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\midimap.dll', fileVersion: 6.1.7600.16385
    C:\Windows\system32\dsound.dll:dsound.dll (6E6F0000), size: 466944 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\dsound.dll', fileVersion: 6.1.7600.16385
    C:\Windows\system32\POWRPROF.dll:POWRPROF.dll (74A00000), size: 151552 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\POWRPROF.dll', fileVersion: 6.1.7600.16385
    C:\Windows\system32\CLBCatQ.DLL:CLBCatQ.DLL (762A0000), size: 536576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\CLBCatQ.DLL', fileVersion: 2001.12.8530.16385
    C:\Windows\system32\xinput1_3.dll:xinput1_3.dll (06060000), size: 90112 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\xinput1_3.dll', fileVersion: 9.18.944.0
    C:\Program Files\Steam\steamapps\common\Pixel Privateers\privateers_Data\Plugins\CSteamworks.dll:CSteamworks.dll (60520000), size: 151552 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files\Steam\steamapps\common\Pixel Privateers\privateers_Data\Plugins\CSteamworks.dll', fileVersion: 1.26.0.0
    C:\Program Files\Steam\steamapps\common\Pixel Privateers\steam_api.dll:steam_api.dll (604E0000), size: 229376 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files\Steam\steamapps\common\Pixel Privateers\steam_api.dll', fileVersion: 3.27.76.74
    C:\Program Files\Steam\steamclient.dll:steamclient.dll (38000000), size: 10645504 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files\Steam\steamclient.dll', fileVersion: 3.78.49.52
    C:\Windows\system32\imagehlp.dll:imagehlp.dll (764E0000), size: 176128 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\imagehlp.dll', fileVersion: 6.1.7601.18288
    C:\Program Files\Steam\tier0_s.dll:tier0_s.dll (3E8C0000), size: 1142784 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files\Steam\tier0_s.dll', fileVersion: 3.78.49.52
    C:\Program Files\Steam\vstdlib_s.dll:vstdlib_s.dll (3EE40000), size: 352256 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files\Steam\vstdlib_s.dll', fileVersion: 3.78.49.52
    C:\Windows\system32\Secur32.dll:Secur32.dll (75360000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\Secur32.dll', fileVersion: 6.1.7601.23452
    C:\Windows\system32\SSPICLI.DLL:SSPICLI.DLL (753B0000), size: 110592 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\SSPICLI.DLL', fileVersion: 6.1.7601.23452
    C:\Program Files\Steam\steam.dll:steam.dll (612F0000), size: 1298432 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files\Steam\steam.dll'
    C:\Program Files\Steam\Steam2.dll:Steam2.dll (609E0000), size: 2887680 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files\Steam\Steam2.dll', fileVersion: 2.0.2117.156
    C:\Program Files\Steam\DbgHelp.dll:DbgHelp.dll (608C0000), size: 1134592 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files\Steam\DbgHelp.dll', fileVersion: 6.7.5.0
    C:\Program Files\Steam\CSERHelper.dll:CSERHelper.dll (60000000), size: 135168 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files\Steam\CSERHelper.dll', fileVersion: 4.50.0.0
    C:\Program Files\Steam\steamapps\common\Pixel Privateers\privateers_Data\Plugins\fmod.dll:fmod.dll (5BD60000), size: 1769472 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Program Files\Steam\steamapps\common\Pixel Privateers\privateers_Data\Plugins\fmod.dll', fileVersion: 0.1.7.7
    C:\Windows\system32\WSOCK32.dll:WSOCK32.dll (73130000), size: 28672 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Windows\system32\WSOCK32.dll', fileVersion: 6.1.7600.16385
    C:\Program Files\Steam\steamapps\common\Pixel Privateers\privateers_Data\Plugins\fmodstudio.dll:fmodstudio.dll (5B6E0000), size: 1458176 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files\Steam\steamapps\common\Pixel Privateers\privateers_Data\Plugins\fmodstudio.dll', fileVersion: 0.1.7.7
    C:\Windows\system32\dhcpcsvc6.DLL:dhcpcsvc6.DLL (73740000), size: 53248 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\dhcpcsvc6.DLL', fileVersion: 6.1.7601.17970
    C:\Windows\system32\dhcpcsvc.DLL:dhcpcsvc.DLL (73720000), size: 73728 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\dhcpcsvc.DLL', fileVersion: 6.1.7600.16385
    C:\Windows\system32\credssp.dll:credssp.dll (74BE0000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\credssp.dll', fileVersion: 6.1.7601.23452
    C:\Windows\System32\wshtcpip.dll:wshtcpip.dll (74A40000), size: 20480 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\wshtcpip.dll', fileVersion: 6.1.7600.16385
    C:\Windows\System32\wship6.dll:wship6.dll (74EC0000), size: 24576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\wship6.dll', fileVersion: 6.1.7600.16385
    C:\Program Files\Bonjour\mdnsNSP.dll:mdnsNSP.dll (692F0000), size: 135168 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files\Bonjour\mdnsNSP.dll', fileVersion: 3.1.0.1
    C:\Windows\system32\rasadhlp.dll:rasadhlp.dll (66010000), size: 24576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\rasadhlp.dll', fileVersion: 6.1.7600.16385
    C:\Windows\System32\fwpuclnt.dll:fwpuclnt.dll (73950000), size: 229376 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\fwpuclnt.dll', fileVersion: 6.1.7601.18283
    ========== OUTPUTING STACK TRACE ==================
    (0x00CE5C2F) (privateers): (filename not available): (function-name not available) + 0x0
    (0x00E5BC0B) (privateers): (filename not available): Behaviour::Transfer<StreamedBinaryRead<1> > + 0x8fb6b
    (0x00E5C386) (privateers): (filename not available): Behaviour::Transfer<StreamedBinaryRead<1> > + 0x902e6
    (0x00E5C3FC) (privateers): (filename not available): Behaviour::Transfer<StreamedBinaryRead<1> > + 0x9035c
    (0x00E5D508) (privateers): (filename not available): Behaviour::Transfer<StreamedBinaryRead<1> > + 0x91468
    (0x00E5D5CB) (privateers): (filename not available): Behaviour::Transfer<StreamedBinaryRead<1> > + 0x9152b
    (0x00E70127) (privateers): (filename not available): Behaviour::Transfer<StreamedBinaryRead<1> > + 0xa4087
    (0x00E61549) (privateers): (filename not available): Behaviour::Transfer<StreamedBinaryRead<1> > + 0x954a9
    (0x00E61A14) (privateers): (filename not available): Behaviour::Transfer<StreamedBinaryRead<1> > + 0x95974
    (0x00E62BB8) (privateers): (filename not available): Behaviour::Transfer<StreamedBinaryRead<1> > + 0x96b18
    (0x00E62DED) (privateers): (filename not available): Behaviour::Transfer<StreamedBinaryRead<1> > + 0x96d4d
    (0x00EDBDEB) (privateers): (filename not available): Behaviour::Transfer<StreamedBinaryRead<1> > + 0x10fd4b
    (0x00EDD8D5) (privateers): (filename not available): Behaviour::Transfer<StreamedBinaryRead<1> > + 0x111835
    (0x01150F98) (privateers): (filename not available): AnimationEvent::Transfer<StreamedBinaryRead<1> > + 0x123048
    (0x01185DD0) (privateers): (filename not available): AnimationEvent::Transfer<StreamedBinaryRead<1> > + 0x157e80
    (0x759FEF1C) (kernel32): (filename not available): BaseThreadInitThunk + 0x12
    (0x774F3648) (ntdll): (filename not available): RtlInitializeExceptionChain + 0xef
    (0x774F361B) (ntdll): (filename not available): RtlInitializeExceptionChain + 0xc2
    ========== END OF STACKTRACE ===========
    **** Crash! ****
     
    so... what happens is that when i name my crew and select my difficulty and ask for the basics. while loading it crashes.. help plz?
    • 1 reply
    • 213 views
  2. emmamemer added a question in Pixel Privateers Bug Reporting   

    FPS bug
    When i launch the game, all the menus run perfectly fine at 60fps. The tutorial runs smoothly as well, at a consistent 60fps also. However, making a new game outside the tutorial brings the FPS down to 1fps midway through the loading screen and all through the background selection choices, and into the galaxy map.
    I have tried to go into windowed mode, but that just crashes the game. I have also turned off all the video options such as the background stars and item details and whatnot.
    I do not have a poorly performing computer, as i can run huge open world games at 50-60fps. I'm sure there is some sort of easy fix that i need to do, but i feel this would be classified as a bug.
    • 1 reply
    • 130 views
  3. carafuru added an answer to a question Fullscreen and Borderless Window reversed?   

    I did as you said (restarted game & steam and everything) but its still swapped in my case
  4. Royal Apples added an answer to a question No in-game sound   

    Hey EverThingy,
    I have already sent a ticket to their support. Weird thing is, my ticket got moved to another project, which I don't have access to. When I asked what happened to my ticket, I got no response. So I hope they're trying to fix it. Anyway, thank you so much for helping me!
    ~Royal Apples
  5. EverThingy added an answer to a question Fullscreen and Borderless Window reversed?   

    Hey carafuru, both options should be working as intended. If yours appear to be swapped I suggest resetting the settings back to default and then switching back to your preferred window option.
  6. EverThingy added an answer to a question No in-game sound   

    Hmm, odd. I am on Windows 10 as well, if you say that all other audio sources are working fine and you reset the options, I am not sure were the problem could be unfortunately. It doesn't hurt trying to reinstall the game one more time, maybe also try verifying the game files by right clicking the game in your steam library -> properties -> local files. (See image below). If the issue still persists you can mail a bug report at support@quadrodelta.atlassian.net explaining the issue and things you have already tried to fix it. Also be sure to include the game's output log after you have opened up the game at least once. You can find the game's output_log.txt which you can find at C:\Program Files (x86)\Steam\steamapps\common\Pixel Privateers\privateers_Data. It looks like this: http://i.imgur.com/Yi1wGKQ.png.

  7. Royal Apples added an answer to a question No in-game sound   

    Hey there EverThingy,
    I have tried resetting the game settings, everything. Did not work. I am on windows 10 home edition. And the audio of pixel privateers isn't muted, neither are any ''green waves'' appearing. I also sent a ticket to the Quadro Delta support. They haven't responded yet.
    My friend is running on windows 8 and doesn't have any problems, so I tried to run in windows 8 compatibility mode, didn't work.
    I am not sure what else to try, please help!
    ~Royal Apples
     
  8. carafuru added a question in Pixel Privateers Bug Reporting   

    Fullscreen and Borderless Window reversed?
    I kept wondering why the fullscreen option still causes my cursor to exit the screen. After playing around, i noticed that the window borderless option is the one that makes the game fullscreen, and the fullscreen option makes it window borderless.
    Minor problem, but I hope it gets fixed!
    • 3 replies
    • 108 views
  9. deedlit0011 added a question in Pixel Privateers Bug Reporting   

    Security room
    Good evening ladies and gentlemen,
    So I bought myself some awesome ship with the money I saved and got a 10 room ship with 5 buildable rooms in it.
    In one of the top rooms, next to the elevator to the right side I made a security wing. It will send out drones over that floor.
    Great as it sounds it wasnt funny when I went to check them out. It seems they attack the crew?!
    So they killed one of my privateers and even thought the drones look awesome I dont thing it is working as intended.
    Hope this will be fixed soon because I couldnt think why one would build a room like that if they attack the crew.
    The ship this happend on for me is the Gideon 13-2 Model Wyndal 9.
    I put a picture there that the drones are shooting my crew.

    • 0 replies
    • 103 views
  10. EverThingy added an answer to a question No in-game sound   

    Hey Royal Apples, first of all, welcome to the official Quadro Delta forum. I assume you have already tried resetting the games settings in the options menu? If so, what version of windows are you on? You can try opening the volume mixer and seeing if Pixel Privateers is listed there and check if it is not muted.

  11. Royal Apples added a question in Pixel Privateers Bug Reporting   

    No in-game sound
    Hi, I have stumbled upon a bug.
     
    It's fairly simple, whenever I launch the game I have NO sound, music, anything in-game. I don't hear anything.
    It doesn't have anything to do with my audio drivers, since I can hear EVERY other audio source just fine. I just have no audio in-game.
    It really sucks, cause this game looks really cool but without sounds it's just not as fun!
     
    Any help would be appreciated! Thanks!
    ~Royal Apples
    EDIT: I have already tried reinstalling the game, launching as a moderator, installing the game to a different path. Nothing works!
     
    • 4 replies
    • 221 views
  12. EverThingy added an answer to a question Lag issue with roboarachnids   

    Hey etlouis, have you tried turning off some of the extra visual settings in the options? This usually gets rid of lag issues.
  13. EverThingy added an answer to a question cancelling a choice can't be undone   

    Hey DeathOfTime, if you are still encountering the issue you can send us a bug report explaining your issue again at support@quadrodelta.atlassian.net with your screenshot attached. Also be sure to include the game's output log after you visit the planet. You can find the game's output_log.txt which you can find at C:\Program Files (x86)\Steam\steamapps\common\Pixel Privateers\privateers_Data. It looks like this: http://i.imgur.com/Yi1wGKQ.png.
  14. kaeh added an answer to a question BUG : Medic Ability Cursor Lock   

    Hi,

    Same bug here, i select my medic, ask him to cast one of his skill on another privateer, but then, sometimes, the cursor is locked to the green-like cursor as if i've still the skill selected.
    When this happens, i can't attack anymore as I can't select the enemies with the red target-like cursor.
     
    Thanks for you answer :).
  15. EverThingy added an answer to a question Enemy stuck, cannot use nearby elevator   

    Hey Ravendies, if you are still encountering the issue you can send us a bug report explaining your issue again at support@quadrodelta.atlassian.net with your screenshot attached. Also be sure to include the game's output log after you visit the planet. You can find the game's output_log.txt which you can find at C:\Program Files (x86)\Steam\steamapps\common\Pixel Privateers\privateers_Data. It looks like this: http://i.imgur.com/Yi1wGKQ.png.
  16. EverThingy added an answer to a question Massive Frame Rate drop   

    Hey LaserSTAB, have you tried turning off some of the extra visual settings in the options? This usually gets rid of lag issues.
     
  17. FrankTank145 added an answer to a question Game closes after Tutorial Loads   

    I'm having the same problem. Below is my crash log. For somereason my post got reposted several time and i'm not sure how to delete them
     
    report.ini
  18. Deucifer added an answer to a question Multiplayer HUD bug   

    Okay. It should be sent if the .txt file isn't good enough I can re-mail it in a different format. But it should be well on its way to you guys. Hope it helps.
  19. SquareZack added an answer to a question Multiplayer HUD bug   

    Could I have you submit a bug report on that? You can find the game's output log with http://i.imgur.com/Yi1wGKQ.png and email that plus a description of your issue to support@quadrodelta.atlassian.net
  20. Deucifer added a question in Pixel Privateers Bug Reporting   

    Multiplayer HUD bug
    When playing multiplayer with the host choosing dialogue you glitch out and can lose the ability to see your HUD. it does not return unless you leave the planet. It also causes loss of ability to attack and use abilities as well. It has occurred right after the dialogue ends and you receive the quest.
    • 2 replies
    • 111 views
  21. SquareZack added an answer to a question Squad getting stuck   

    Could you submit a bug report with that? You can find the game's output log with http://i.imgur.com/Yi1wGKQ.png and email that plus a description of your issue to support@quadrodelta.atlassian.net
  22. Houten added a question in Pixel Privateers Bug Reporting   

    Squad getting stuck
    In mission "Wanted: Gear the Charming" I'm unable to proceed to the door switch from a set of stairs going down, there seems to be an invisible wall blocking my path
    • 1 reply
    • 112 views
  23. etlouis added a question in Pixel Privateers Bug Reporting   

    Lag issue with roboarachnids
    Thermophilic arachnids causes heavy stuttering and lagging when enemies start having AOE like gas/fire/explosions.
    The constant spawning/dying of the spiders makes the game very slow and sound starts to chip and lag.
    • 1 reply
    • 157 views
  24. LaserSTAB added a question in Pixel Privateers Bug Reporting   

    Massive Frame Rate drop
    The game originally ran fine on my pc then today I started getting very very low fps when I am in the ship/crew/market etc. screen.
    • 1 reply
    • 188 views
  25. Spartix added an answer to a question [BUG] Pixel Piracy: Immense FPS drop to 1fps   

    Can i get you to go ahead and file a ticket? Add your Save, Logs, and Pc Specs please
    support@quadrodelta.atlassian.net