Activity Stream

Activity Stream

  1. critch added a post in a topic Pixel Privateers V.1.0.1 is Live!   

    "Fixed a bug where you weren't able to move your crew members after all your crew members have died in multiplayer game and you resurrect them all and a separate case where this happened only when you reorganized crew marching order in the crew frames when they were all dead."
     
    "Fixed an event generation bug which sometimes made planetary missions consisting of multiple rooms (environment scan, rescue prisoners) impossible to complete."
     
    So glad you guys fixed those bugs had them this morning and last night, thank the lord of matter. 
    Keep the updates coming!!
  2. ravendies added a question in Pixel Privateers Bug Reporting   

    Enemy stuck, cannot use nearby elevator
    After today's hotfix I decided to play just one planet. I was in combat, killed every enemy but one that was hidden and stuck in the environment. I did not even see it until I moved my mouse around and accidentally highlighted it. I took a screenshot but it exceeds the limit so I am not sure how to go about attaching it.
    Edit: I was able to teleport back to my ship and the went back to the planet. The enemies reset and I killed them but the elevator is still inaccessible. I can not click on the switch to trigger it.
    • 1 reply
    • 79 views
  3. Hi11Zone added a post in a topic Pixel Privateers V.1.0.1 is Live!   

    Awesome Job guys, keep it up! 
  4. SquareZack added an answer to a question duplication Items in mutliplayer mode   

    Thank you for the info. Could you and your friend submit a report on that? Send them an email at support@quadrodelta.atlassian.net with as much info you can provide they will also need your save file which you can find in the options menu and then the output_log.txt file which you can find at C:\Program Files (x86)\Steam\steamapps\common\Pixel Privateers\privateers_Data after you exit the game
    Thank you!
  5. Shivar added a question in Pixel Privateers Bug Reporting   

    duplication Items in mutliplayer mode
    There's an bug/exploit where players in multiplayer can Duplicate their items.

    This is how it happens...
    When a certain player/character dies their items get dropped on the ground... so they can pick it up.
    The issue is that other players who are playing with you at the current time can also pick up these items as well.... when you've already have picked them up ... so there for they can get your items as well as the items you've collected .. So if you were to want an item off another team they can make a new toon with those items equipped and just go kill it and let the item drop and they can pick it up while you still can recover it back at the same time.

    Also this would be a great opportunity to allows players to trade items or drop items they don't want for other players so they don't have to use this exploit to do so 
    • 1 reply
    • 130 views
  6. SquareZack added a topic in News & Announcements   

    Pixel Privateers V.1.0.1 is Live!
     Greetings, Privateers! First, we would like to say thank you to everyone who has picked up the game since launch, the response has been truly humbling! We’re incredibly happy to see how much everyone is enjoying Privateers so far! We have been listening to all the feedback and pouring over your bug reports, and today we bring you our first round of hotfixes that should help address some of the most commonly-reported issues.We’ve tackled the NaN matter issue in NG+, as well as the infinite matter exploit. We’re working on fixes for the the issue people encountered where the cursor would get stuck on friendly hover, leaving you unable to attack. That fix will be available in the next patch. Additionally, we’re beginning the process of scaling back loot, to make it less overwhelming, and in this patch the first change will be small in order to properly gauge impact on overall balance. Other fixes in the works will include improvements to help you spend less time in menus and inventory, and tackling the low FPS issue a number of users have encountered. We’d also like to let everyone know that we are hearing your feedback on issues such as auto-attack, and there are a lot of internal discussion going on as to potential ways to improve combat. This is a more involved topic with lots of implications, so we want to take our time to get any changes “just right”. Please keep your feedback coming, and remember, the game is still 15% off this weekend! If you have friends or family who are looking into the game, it’s a great time to pick it up! Here are the notes for today’s hotfixes:Changes:
    * Player list button is now visible in single player when multiplayer visibility is set to invite only.
    * You can now disable 3D UI from the options menu.
    * Added option to disable UI mouse panning.
    * Rebalanced Commander Sheen event to happen later and to give less overpowered rewards.
    * Reduced item drops from enemies by 10%.
    * Matter container replication cost now scales with matter gained by consuming it and replication success rate lowered considerably. Bug fixes:
    * The two techs which allow reallocation of training points after cloning now works correctly and no longer awards extra points.
    * Fixed teleporting to a planet not being possible if host was in ready state and changed to another screen in the UI.
    * Prevented matter changing into an invalid value (NaN).
    * Fixed an event generation bug which sometimes made planetary missions consisting of multiple rooms (environment scan, rescue prisoners) impossible to complete.
    * Item chest for the commander Sheen event can now be opened when returning to the planet while the mission is active.
    * Fixed item duplication exploit when dragging items from qdt to trade window.
    * Fixed tutorial becoming stuck if accidentally disintegrating the scout tool in tutorial before having to assign it to a character.
    * Fixed a bug where you weren't able to move your crew members after all your crew members have died in multiplayer game and you resurrect them all and a separate case where this happened only when you reorganized crew marching order in the crew frames when they were all dead.
    • 2 replies
    • 1635 views
  7. ravendies added an answer to a question Characters being left behind   

    I will try that, thanks for the reply.
  8. SquareZack added a post in a topic More Video setting options.   

    Don't worry, the devs have more optimization settings on their list
  9. Superza added a topic in Pixel Privateers Feedback & Suggestions   

    More Video setting options.
    I just really like it when you can change the video settings to your perfect needs. When you turn of the stars over by the menus, it also turns of the blue coloring, something I really liked. The desert planets (I have already reported a bug that goes along with it) is pretty laggy to so it would be great if you could add some options to turn of the scrolling background, the "moving" little parts in the buildings. The only other thing would probably be a jet pack/rocket boots. The Vanguard is useless against flying enemies when he has a melee weapon. Why not make him able to jump hit the flying enemies with the only penalty being a damage reduction or a lower chance to hit. But it would be alright with out since his ability can take care of that easily.
    • 1 reply
    • 80 views
  10. Superza added an answer to a question Unfinishable quests/planets   

    I actually thought this one happened to me, but it turns out that there was an elevator. Can you comfirm that there are no arrows on the walls?
  11. Superza added an answer to a question Laggy desert   

    Yes, actually. I applied them but It made no change as far as I could tell. (Also, everytime I sent this question, it gave me an error. Basically, I thought it wasn't going through, so if you see this spammed on the bugs board, please don't ban me.)
  12. SquareZack added an answer to a question Laggy desert   

    Have you tried turning off the extra visual settings in the options? That usually gets rid of lag issues.
  13. SquareZack added an answer to a question Unfinishable quests/planets   

    For those bugs, could you send them an email at support@quadrodelta.atlassian.net with as much info you can provide? They will also need your save file which you can find in the options menu and then the output_log.txt file which you can find at  C:\Program Files (x86)\Steam\steamapps\common\Pixel Privateers\privateers_Data after you exit the game.
  14. Superza added a question in Pixel Privateers Bug Reporting   

    Laggy desert
    The game performs well in must places except the desert planets. I can endure the lag unless it has a survey mission. When the game lags while doing the mission, it won't show any arrows causing you to scan in random places until you hopefully hit an anomaly, which you also are unable to see. The same thing happens when a crew member is saying something random, but that doesn't matter much. I'm not sure how you would fix the lack of arrows and missing text, but adding an option to turn off somethings in the background of the desert may fix it. If you would like me to attach my save, please ask.
    Thank you for listening and I hope you get it fixed. Sincerely, Superza of the Superza Eon.
    • 2 replies
    • 119 views
  15. SquareZack added an answer to a question Characters being left behind   

    Make sure that everyone is on the elevator before you press the button. If it persists, could you submit a bug report?
  16. SquareZack added a post in a topic Suggestions for multiplayer/Co-op   

    I'm glad you're enjoying the game, and thank you for your input!
  17. SquareZack added a post in a topic My thoughts on Pixel Privateers after a love hate relationship with Pixel Piracy (same dev previous game)   

    Thanks for the feedback, I hope you come to love it as much as a lot of our other customers!
  18. stonedboss added a question in Pixel Privateers Bug Reporting   

    Unfinishable quests/planets
    I have found a few bugs so far, the most annoying ones are unfinishable quests.
    First bug I ran into: I was on a planet doing a mission and my crew died. I hit combat pause, then teleport back to ship. This caused nothing to happen, while locking out the teleport back to ship option. I had to exit and reload the game. 
    Mission bugs: 
    I was in the middle of a mission to get a discombobulator from an alien crate when that first bug happened. I got the discombobulator, but when I was doing the fight after turning it in I died. I came back to the planet, but I didn't have the quest item anymore (since I turned it in already), nor could I re-obtain it as all of the alien crates had been destroyed already. But the quest giver just kept asking me to find it again. Now the planet is stuck at 92% completion and I cannot do anything about it. 
    There was a 2nd planet that I fully explored and stayed at 92% completion as well. 
    The latest bug I ran into was doing another quest on a planet, I needed a 5th Limestone deposit. The issue was it couldn't be clicked. It was behind a NPC. Here is a screenshot: http://imgur.com/17zCy09
    • 2 replies
    • 129 views
  19. NinjaPirate added a topic in Pixel Privateers Game Discussion   

    My thoughts on Pixel Privateers after a love hate relationship with Pixel Piracy (same dev previous game)
    I loved Pixel Piracy but eventually when your crew grew large or you made your way to late mid game bugs would start to crop up. I'm really hopeful this will be different. This is my first video and it just gets through the tutorial I will need more time to give more options but what I noticed so far is this:
    1) Much more elaborate
    2) Your characters will not attack an area you have to attack each individual
    3) 2D with a bit of depth added so same style as Pixel Piracy but a bit jazzier
    4) Lots of fun Easter Eggs from Pixel Piracy, I found good one right away 5) Seems a lot more polished, (we'll see)
     
    If you want these thoughts in youtube form here you are as well.  
    https://youtu.be/uSwnBJnUDPk
    I would also appreciate your thoughts or comparisons on the state of Pixel Privateers so far.
    • 1 reply
    • 170 views
  20. deedlit0011 added a topic in Pixel Privateers Feedback & Suggestions   

    Suggestions for multiplayer/Co-op
    Good evening everyone,
    First off all I want to say; Keep up the great work!! The game is so much fun.
    So I got a couple of hours into the game. Something around 12 hours give or take. Not much but more will come! The suggestions aren't mainly for Co-op/Multiplayer and I am wondering how everyone things of the suggestion that me and my friends came up with.
    - Pauzing the game.
    This is a big issue with Multiplayer/co-op at the moment. If you want a challange at Hard mode it is nearly impossible to do so many skills in the timeframe that is needed for the battle at hand. Even on normal it could become a problem if the party isnt max out ( 4 people in the game ). One could communicate but that would not matter. When one is finished talking the battle is almost over. So the suggestion we have is as following IF a pause in the game will be made available for Multiplayer.
    1. Only the host can pauze and un-pauze the game.
    2. Everyone can pauze, only the host can un-pauze.
    3. Everyone can pauze and un-pauze the game.
    4. Everyone can pauze and only the person that pauzed the game can un-pauze it.
    Having the pauze coming to multiplayer could be a real help. Ofcourse don't forget the option of NO pauze like it is now. If playing with friends the options would be great. I can understand going in with random people you prefer not to pauze the game at all as things could go .... sideways. But as a Co-op fan I hope to see these options in the future.
    - Slow motion battle (Suggestion from my friend Thischris)
    For people who dont want the pauze there could be a slow motion battle. Either the whole battle or just the first few seconds of a battle. Or when something critical happens like when a character is almost going to die/below a percentage of health.
    Regards,
    deedlit0011
    • 1 reply
    • 94 views
  21. ravendies added a question in Pixel Privateers Bug Reporting   

    Characters being left behind
    I have an issue where sometimes one of my characters just happens to stay behind the group when I am controlling all of them at once. It seems to happen the most when I am going up or down elevators.
    • 2 replies
    • 65 views
  22. ravendies added an answer to a question Bug - heroes are not able to target anymore after unknown reason   

    I have the same issue. Sometimes when in combat, the mouse cursor turns from red to green and I cannot attack. Also happened when the Glorious put those pod t'hings on my characters heads.
  23. strawgat added an answer to a question Game closes after Tutorial Loads   

    Thank u for responding,i guess ill chill for now
    gon be hard not to watch dem streams tho(wanna keep it nice and pure)

     
    output_log.txt
  24. LadyAijou added an answer to a question camera wonky when rts style is off?   

    If you get it to happen again, definitely let us know! Some bugs are tricky to trigger, and take extremely specific circumstances.
  25. alexpoysky added an answer to a question Game closes after Tutorial Loads   

    Having said that, that is my PERSONAL opinion, it may not be the issue at all! I have heard the guys at the office theorizing so I know it is at least being looked into. I can't guarantee it'll be done NOW or TOMORROW, but it is being looked into!