SquareZack

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About SquareZack

  • Rank
    Community Manager Intern

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  • Gender Male

SquareZack's Activity

  1. SquareZack added an answer to a question: Multiplayer HUD bug   

    Could I have you submit a bug report on that? You can find the game's output log with http://i.imgur.com/Yi1wGKQ.png and email that plus a description of your issue to support@quadrodelta.atlassian.net
  2. SquareZack added an answer to a question: Squad getting stuck   

    Could you submit a bug report with that? You can find the game's output log with http://i.imgur.com/Yi1wGKQ.png and email that plus a description of your issue to support@quadrodelta.atlassian.net
  3. SquareZack added an answer to a question: Question about video policy   

    You're free to monetize your video, I'll see if I can find an official say on video policy.
  4. SquareZack added an answer to a question: duplication Items in mutliplayer mode   

    Thank you for the info. Could you and your friend submit a report on that? Send them an email at support@quadrodelta.atlassian.net with as much info you can provide they will also need your save file which you can find in the options menu and then the output_log.txt file which you can find at C:\Program Files (x86)\Steam\steamapps\common\Pixel Privateers\privateers_Data after you exit the game
    Thank you!
  5. SquareZack added a post in a topic: Pixel Privateers V.1.0.1 is Live!   

     Greetings, Privateers! First, we would like to say thank you to everyone who has picked up the game since launch, the response has been truly humbling! We’re incredibly happy to see how much everyone is enjoying Privateers so far! We have been listening to all the feedback and pouring over your bug reports, and today we bring you our first round of hotfixes that should help address some of the most commonly-reported issues.We’ve tackled the NaN matter issue in NG+, as well as the infinite matter exploit. We’re working on fixes for the the issue people encountered where the cursor would get stuck on friendly hover, leaving you unable to attack. That fix will be available in the next patch. Additionally, we’re beginning the process of scaling back loot, to make it less overwhelming, and in this patch the first change will be small in order to properly gauge impact on overall balance. Other fixes in the works will include improvements to help you spend less time in menus and inventory, and tackling the low FPS issue a number of users have encountered. We’d also like to let everyone know that we are hearing your feedback on issues such as auto-attack, and there are a lot of internal discussion going on as to potential ways to improve combat. This is a more involved topic with lots of implications, so we want to take our time to get any changes “just right”. Please keep your feedback coming, and remember, the game is still 15% off this weekend! If you have friends or family who are looking into the game, it’s a great time to pick it up! Here are the notes for today’s hotfixes:Changes:
    * Player list button is now visible in single player when multiplayer visibility is set to invite only.
    * You can now disable 3D UI from the options menu.
    * Added option to disable UI mouse panning.
    * Rebalanced Commander Sheen event to happen later and to give less overpowered rewards.
    * Reduced item drops from enemies by 10%.
    * Matter container replication cost now scales with matter gained by consuming it and replication success rate lowered considerably. Bug fixes:
    * The two techs which allow reallocation of training points after cloning now works correctly and no longer awards extra points.
    * Fixed teleporting to a planet not being possible if host was in ready state and changed to another screen in the UI.
    * Prevented matter changing into an invalid value (NaN).
    * Fixed an event generation bug which sometimes made planetary missions consisting of multiple rooms (environment scan, rescue prisoners) impossible to complete.
    * Item chest for the commander Sheen event can now be opened when returning to the planet while the mission is active.
    * Fixed item duplication exploit when dragging items from qdt to trade window.
    * Fixed tutorial becoming stuck if accidentally disintegrating the scout tool in tutorial before having to assign it to a character.
    * Fixed a bug where you weren't able to move your crew members after all your crew members have died in multiplayer game and you resurrect them all and a separate case where this happened only when you reorganized crew marching order in the crew frames when they were all dead.
  6. SquareZack added a post in a topic: More Video setting options.   

    Don't worry, the devs have more optimization settings on their list
  7. SquareZack added an answer to a question: Laggy desert   

    Have you tried turning off the extra visual settings in the options? That usually gets rid of lag issues.
  8. SquareZack added an answer to a question: Unfinishable quests/planets   

    For those bugs, could you send them an email at support@quadrodelta.atlassian.net with as much info you can provide? They will also need your save file which you can find in the options menu and then the output_log.txt file which you can find at  C:\Program Files (x86)\Steam\steamapps\common\Pixel Privateers\privateers_Data after you exit the game.
  9. SquareZack added an answer to a question: Characters being left behind   

    Make sure that everyone is on the elevator before you press the button. If it persists, could you submit a bug report?
  10. SquareZack added a post in a topic: Suggestions for multiplayer/Co-op   

    I'm glad you're enjoying the game, and thank you for your input!
  11. SquareZack added a post in a topic: My thoughts on Pixel Privateers after a love hate relationship with Pixel Piracy (same dev previous game)   

    Thanks for the feedback, I hope you come to love it as much as a lot of our other customers!
  12. SquareZack added a post in a topic: December Dev Update   


     Greetings Privateers!
     Hope everyone’s holiday season is off to a safe and wonderful start! Over here at QD, the elves are busy indeed, stuffing the game with even more awesome content for your privateering enjoyment. Quality of life improvements and polish are still coming in, and the bugs are becoming fewer and further between. This has allowed us to turn our attention in the direction of adding content.
     One of the areas we have felt very strongly about in developing Privateers has been making sure that the game offers our players a solid experience, offering plenty of replay value. To that end, we’ve recently been working on expanding with new quest types, which add variety to the experience on planet. We are very happy with the feel of the game in terms of cutting back on repetition, and giving players new and interesting things to run into while running amok through the universe.
     
     To further round out the experience, we’re also touching up the random events. Some of these improvements are designed to flesh out the lore, and provide the player with more insight into the goings-on within the world of Privateers. Others offer fun and interesting diversions to encounter while taking on the bad guys. You never know what or who you may run into along the way, and it has made the universe feel quite a bit more active.
     Overall, we are very pleased with the game’s progress, and continue to work on the finishing touches that will take us across the finish line to 1.0. Privateers has come a very long way over the last year of development, and we look forward to shipping a game that we and our players will love for a long time to come!