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Update on Launch

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Greetings, Privateers!


We realize it’s been awhile since we made an official statement on the game’s launch date. In order not to leave so much room for speculation, we want to let everyone know that we are moving our internal estimate to early 2017. While we know this will cause some people to be upset, we have always stood firm in our resolution to only release this game when it felt ready and worthy of being called a 1.0 launch title.  This includes balance, polish, and a thoroughly enjoyable range of content.


Over the past 6 months the game has dramatically improved in all 3 areas, but we are not yet fully satisfied with where things stand. We want to avoid the game feeling repetitive, and to make certain that the experience feels fun and exciting throughout the entire game. This has led to a decision on our part to add even more content, especially in terms of lore and story-related events within the game. What we have added most recently has made a big difference in terms of being able to land on a planet, and encounter unexpected things. The more we flesh out the game, the better the value we present in our finished product.  


On top of that, we are taking a close and hard look at making combat feel more immersive/engaging as well as a ton of polish/balance/bug fixing. The newest version feels far better than the original system, and truly gives the power to the player on a new level. We value our community, and we won’t settle for less than the best!

We definitely want to thank our amazing community for all the support and love over the last year, and we look forward to crossing the finish line. You guys are the reason we’re pouring everything we’ve got into making Privateers truly great!

Terodiac likes this

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