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Patch v1.0.2 is Now Live!!

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Greetings, Privateers!


Today we are moving the balance patch through to the main game, so that those waiting on the fixes it contains are able to continue their adventures. We have corrected a bug in the test version where players were seeing their crit damage values become nerfed beyond what was intended. We have fine tuned a number of other factors as well, to get the game feeling much better in terms of balance We will be continuing to listen and make changes to balance as we hear more feedback from the community over time.


With this patch moved forward, we are working on more quality of life changes behind the scenes. Work is underway on the solutions to better inventory management, improvements to combat, UI scaling, and more. Memory issues and the latency and desynch issues in multiplayer are also on the list, and we will be working on optimizations which will hopefully ease these problems. Additionally, we are hard at work on the first content patch, which will bring some fun new features to the game. What’s coming, you ask? We won’t spoil it just yet, but stay tuned for news on it soon!


Here are the notes for today’s patch, which include the changes from the public test as well as the adjustments to the test build:




* Enforced the intended level cap of 100.  Extra stat points gained by overleveling removed (stats gained from training codexes stay). Items will be scaled down to level 100 (modifier setup stays the same, values are scaled down).

* Saves are now backed up locally in case the main save file is corrupted.



* Dodge chance and damage mitigation both now have a hard cap of 85% (down from 95%).

* Increased the overall damage output of enemies for higher difficulty settings slightly.

* Damage mitigation from armor reduced considerably.

* Damage enemies deal at the start of the game (lvl 1-4) reduced to reduce the impact of the reduced damage mitigation.

* Item modifiers for specific damage sources and block chance scaled down.

* Dodge modifiers and dodge bonuses from light armors scaled down.

* Reduced hp of high stamina enemies (mostly elites) on higher levels (and difficulty settings).

* Item drop chance modifier values scaled down.

* Rocket launcher fire rate decreased from 1.5 to 0.33 and decreased min & max damage. Range reduced to 3.8 from 4.8.

* Fire rate and reload time modifiers scaled down.

* Increased explosion damage (to crew members) on low difficulty settings, decreased for higher difficulty settings.

* Rescaled crit damage multiplier modifiers.

* Characters now gain more HP from stamina on low stamina values. This effect increases the overall health pools of crew members - an attempt at making one shot deaths less likely.

* Knockback effects from explosions weakened on high difficulty settings.

* Haste field fire rate bonus decreased.

* Intelligence modifiers now give you less intelligence to balance crit rating modifiers against int modifiers.

* Crit rating gains from intelligence reduced.

* Fire rate and reload time bonuses capped (they are now based on the base reload time / fire rate of the weapon).



* TTX-coating is now only shown for melee weapons on the item tooltip.

*Hireable characters can no longer have level over 100.

* Hireable characters can no longer have base stats over 100.

* Status effects can no longer be applied to crew members who are in the middle of a teleport, thus transferring them to ship screen (possibly fixes character panel showing high stat values).

* Status effects which modify stats are now activated correctly fixing stats being increased/decreased semipermanently (resets when reloading a game).

* Fixed sorting overburdened tabs resulting in lost items.

* Fixed being able to right-click items in QDT with a full inventory to place items into overburdened tabs.

* Fixed being able to MMB while disintegrating to destroy the item you were trying to favorite.

* Fixed tool target cursors and other hover effects not working correctly.

* Light armor bonuses are now applied to correct stats.

* Fix attempt for cases where there's never any sounds in the game.

* Fixed planets being empty when crew level + difficulty setting level are over 100.

* Potential fix for a bug where fps drops to 1 and isn't fixed by restarting the game.

TchekhovSki, aligids and afamulruw like this

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