There is no nego. PC ‘No Umbrellas Allowed’ review

‘Equilibrium’ is a movie starring Christian Bale. Humanity of the future believes that ’emotions’ cause war and create a society of violence. Society periodically uses drugs to suppress an individual’s ’emotions’. However, there are people who reject this drug and secretly engage in activities that can arouse human emotions.

‘Paper’s Please’ is a game set in countries with a communist feel in Eastern Europe. The protagonist, who won the ‘labor lottery’ of the fictional country ‘Astotska’, works at an immigration office in the border area. Meet various people from neighboring countries and meticulously check their entry documents.

‘Moonlighter’ Explores the dungeon during the day and sells items obtained from the dungeon at night. In particular, it is a unique game to set a price directly on the items you farm and adjust the price while watching the reactions of people who come to you.

The reason why I brought up movies and games that are completely unrelated from the start is because the game to be reviewed contains all three features mentioned. Obviously, the developers must have re-thought about ‘human emotion’ while watching ‘Equilibrium’, and watching ‘Paper’s Please’ and ‘Isn’t it fun? Shall I make one too?’ would have thought

A game that deals with human ’emotions’ and ‘appresses’ the value of objects. Perhaps some gamers already know it as ‘Umbrella Ban’. That’s ‘No Umbrellas Allowed’.

The story of ‘Umbrella Ban’ deals with ‘excessive greed’ among human emotions. The time period is 2080. Humanity defines ‘excessive greed’ as a crime. Human emotions can be controlled with a drug called ‘Fixer’, and the ‘Fixer Rainfall Project’ is in progress by making rain and spraying this drug.

An explosion occurs at the ‘Citizen Behavior Research Institute’ where this project was being carried out, and the fire burns down the artificial rainfall technology data and the ‘Fixer’ production facility. It takes 8 weeks to recover. ‘Fixer’ is not coming for ‘Still City’, which was scheduled to rain ‘Fixer Rain’ for the time being.

A man, possibly related to a mysterious explosion, is lying on the beach. An old man passing by immediately speaks to the man. The old man’s name is ‘Dalsi’. ‘Dalsi’ rescues a mysterious man and brings him to his house. Tell the man that he knows he’s not just a fugitive. And for the time being, he pretends to be his ‘returned son Bob’ and tells him to run his own shop ‘Dalsis’.

Looking at the story alone, the ‘controlled society’ shown by ‘Equilibrium’ immediately comes to mind. Usually, in these stories, the protagonist belongs to a secret group that protects human emotions, or is a member of a group that controls human emotions, and then comes out as a role that gradually begins to question his thoughts.

However, ‘Umbrella Ban’ is completely different. In the future where the suppression of ’emotions’ is enforced, what the player will do is run a ‘pawn shop’ that ‘appraises’ things. It’s a combination that doesn’t seem to go well together. If it were a ‘pawn shop in 2080’, you could have set it up as a space station or a merchant wandering around the planet.

The link is in ’emotions’. Even in a society where the emotion of ‘excessive greed’ is controlled, ‘buy cheap and sell high’ still prevails. ‘Extreme benefit!’ It seems to be an ‘instinct’ rather than an ’emotion’.

‘Are you a carrot?’ Second-hand transactions are conducted through mutual trust, but such goodwill does not work in ‘Dalsys’. The customers who visit the pawnshop are diverse. There are customers who try to deceive the value of goods, and there are customers who bring goods without knowing the exact value. The player has to accurately evaluate the value of the object. The basic principle is to buy at a lower price than the appraised value and sell at a higher price when selling.

Getting started is not difficult. It’s simply ‘there is a feeling of use. The material is plastic.’ Inspect the object as much as The items evaluated in this way are assessed at an appraised value and negotiated with the customer. ‘Dalsi’ advises to hit a third at first, but it is difficult to calculate how much it is at first. I used a separate discount rate calculator, but you don’t have to go this far. This is because, if you offer an outrageous price, the customer will often ask for an appropriate price.

As the period is set in 2080, some customers come with old objects, artworks, and valuables. These things need to be looked at more closely. At first, you can simply look at the condition and material of an object, but later it becomes more complicated. Year of manufacture, brand, signature, and if the item is a gem, whether it is genuine, and even the perception of the person who used it or the perception of the item should all be evaluated.

There are customers who come without knowing the exact value of the goods. Every time I see such customers, I think, ‘This is genuine, but I can’t buy it cheaply by saying that it is a fake’. Of course there is a way. Only the player secretly knows the actual appraised value and does not need to inform the customer. It will become the so-called ‘bitch’.

But it comes at a cost. You can take a lot of immediate income, but if you use it too often, the reputation of the store will decline. And above all, ‘Umbrella Ban’ is a game with the theme of ‘excessive greed’, so if you are greedy, there will always be a penalty. The representative object is the ‘umbrella’. In this game, the ‘umbrella’ is an important item. This is because, in most cases, an ‘umbrella’ appears at the moment of choice.

An organization that cracks down on excessive greed and imposes fines, the Victims of Excessive Crime Victims’ Solidarity. ‘Gwapiyeon’ comes to the player and notifies the player, ‘Buy umbrellas brought by guests unconditionally, and never resell them’. Instead, they say that they will pay 50 baht for each umbrella. Umbrellas brought by customers are not assessed separately, and if you buy them for less than 50 bars, it is somehow advantageous.

However, after a few days, some people come to ask, ‘My mother has a cold, so I need an umbrella’, and some people suggest that I sell all of my umbrellas because I’ll never find out. These choices can be a turning point and affect the end.

The moment of choice often comes. This is because there are secret forces opposing the current system even in ‘Umbrella Ban’. Occasionally, guests who come to the pawn shop ask for help. You can get the things they asked for, or you can report it to ‘Gwapiyeon’. It is up to the player to decide whether to help them and stop the ‘Fixer Rain Project’, or obey the ‘Gwapiyeon’, or simply pursue extreme gains.

Once in your possession, you can increase its value slightly. Damaged items can be taken to a repair shop for repair, and if there is a signature that damages its value, the signature can be erased. In addition, rather than unconditionally displaying the purchased item at a pawnshop, it is better to sell it at a higher price to a customer who wants the value.

Objects of ‘archaeological value’ prior to the 2000s can be sold at a high price to customers who collect them. The same is true for works of important historical figures. One way is to lock it in your inventory for now, rather than putting it in a pawnshop right away. Instead, it is unknown when the collector will visit.

‘Umbrella Ban’ honestly looks like ‘Paper’s Please’ from a gamer’s point of view. This is because there are many similarities in the game’s graphics, composition, progression, and story development. However, that does not mean that ‘Umbrella Ban’ is not without its fun. The process of finding the difference between ‘Y’ and ‘I’ in ‘Emily’ in various documents and finding the various values ​​of one object is similar, but there is a difference.

In particular, there is no need to worry about ‘as much as possible within a set time’ in the ‘ban on umbrellas’. Without rushing through the day, you can focus on ‘negotiating and accurately informing the customers of the items coming to you’. Anyway, as it is not ‘find the wrong picture’ but ‘buy cheap and sell high’, the fun of ‘negotiation’ is certain. Especially when I see customers trying to sell at exorbitant prices, or customers complaining about the high price, it is regrettable that there is no ‘beat’ function.

If you are a gamer who is playing ‘Umbrella Ban’ for the first time, you may be thinking ‘The translation is really neat’ and ‘I think the NPC’s name is Korean, but are they the people who funded it?’ You might think that Of course, ‘Umbrella Ban’ is a work of domestic developer ‘Pepper Game Studio’. If I hadn’t told them that it was a ‘domestic indie game’, there would probably be some gamers who didn’t even notice. Even when I played the demo, I didn’t even think that it would be a domestic game.

Of course, it is unfortunate that the inconvenient system, interface, and minor bugs are visible. It’s a bit clumsy to call it a perfect game. There are parts that need clearer data and interaction, but I think that if we refine them one by one, it will become a better game.

I don’t want to tremble too much, but the small interest of gamers is often a big help to small domestic developers. If you are curious and interested in this review, I recommend you to try it.

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