There was a time, and it wasn’t that long ago, when open worlds in video games were a real selling point for me. A unique selling point that you could write wonderfully on the back of the pack.
But when I now read that a game wants to offer me the “biggest, liveliest and most crowded” world of all time, then the alarm bells go off for me.
I’ve heard that too often, too often I’m bored walking through empty backdrops and wishing I had cleverly designed levels back. Accordingly, I was on From Software’s plan, their next project, Elden Ring (buy now € 53.99 /50,99 € )to relocate to an open game world, initially rather skeptical.
It was clear relatively quickly that Elden Ring would take over most of its great gameplay elements from its spiritual predecessors. But doesn’t that also include the well thought-out level design? After all, this level design is the main reason why the first half of Dark Souls 1 is one of the most coherent overall experiences for me that I have ever had in a game.
Quelle: From Software
Almost every opponent can be seen to have been carefully placed by hand. I learn intuitively (and from painful experiences) how to deal with different situations. And the ingeniously interlinked sections give me aha moments that I won’t forget anytime soon. But how is all of this supposed to work in a completely open game world?
Well, after spending my last weekend in Elden Ring’s first big zone, I can tell you: It’s been working damn well so far.
Also interesting: Our big preview of Elden Ring after the Network Test!
Quelle: From Software
This is because From Software knows its strengths and adapts the open game world to them – and not the other way around. Instead of immediately handing me a map with countless markers and question marks, the game doesn’t give me any card at all at the beginning!
Instead, I enter the game world unsuspectingly and see a huge opponent in front of me, which I must somehow have to pass to get to the castle in the background.
But because I get really tough in direct combat, I either take a stealthy position or hold my feet in my hands. Learning by dying!
I then find protection in a crumbling church by the side of the road. Coincidentally, there is not only a checkpoint in there, but also a dealer and blacksmith anvil to improve my weapons. I learn intuitively: In this world you will meet opponents who are still too tough for you.
So take a good look around, use your options and come back later with more knowledge and better equipment! Further along the road I meet a few simple soldiers who are marching unsuspectingly through the thick undergrowth.
The ideal opportunity to try out the new stealth system! In the large camp behind the hilltop, there are tons of enemies who are quickly defeated in a duel, but very quickly become deadly in large groups. The lesson here: try to lure out individual enemies, get into the camp from different directions, and knock the guy with the trumpet first.
It continues on page 2.
Elden Ring: A Souls game in its purest form despite the open world – Why From Software’s design also ignites in Elden Ring! (1) [Quelle: PC Games]
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