GTA Trilogy: performance fix supposed to improve performance, what’s on it?


After the brief sales stop, the GTA Trilogy is now available again in the Rockstar Shop and is also playable. However, the feel of the game on our previous trips to Los Santos and Co was sometimes anything but optimal, especially on fast car journeys.

Rockstar already has announced via Twitterto improve the performance in the future, at the same time a manual fix is ​​currently making the rounds. We took a quick look at it and tell you about our experiences with it. The work on a more detailed analysis of the technology continues, you can find our first impressions from the game, including a matching video, in the following article:

The real remaster disaster is yet to come

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The real remaster disaster is yet to come

How does the potential performance fix work?

It is possible to switch from the DirectX 11 interface to the more recent version DirectX 12 using the start parameters. This is the case because the Unreal Engine 4 used in the remaster can handle DX12. To do this, you have to proceed as follows:

  • In the Rockstar Games Launcher, click in the top right corner settings
  • Select below in the lower left My installed games the desired title
  • Completed under Starter argument the entry -dx12 (without quotation marks)

You can see whether the change works with the FPS display in the monitoring tool, among other things MSI Afterburner check. Set this in the options below monitoring at entry Framerate the hook at Show on-screen display (OSD). Instead of D3D11 should be in front of the FPS number now D3D12 stand.

What does the performance fix bring?

We tried changing the interface on a test system with the recommended CPU (Ryzen 5 2600) and memory capacity (16.0 GB) in the new version of San Andreas. Our graphics card (RTX 2060 Super) is clearly above the official system requirements.

The change to the more up-to-date interface results in a higher utilization of the hardware. The GPU in WQHD is often only 80 to 90 percent loaded with maximum details under DX11, while with DX12 the load is much more often at 100 percent. The utilization of the CPU also increases from around 25 percent to 35 percent.

As the following table shows, this does not improve the average FPS, but the important minimum FPS in the form of the percentiles 99 percent and 99.9 percent are clearly higher. So there are less strong outliers down, which improves the feel of the game.

avg. FPS 99th Percentile 99,9th Percentile
DirectX 11: 88,4
DirectX 12: 88,2
DirectX 11: 52,9
DirectX 12:
61,7
DirectX 11: 27,2
DirectX 12: 43,4
Ryzen 5 2600, Geforce RTX 2060 Super, 16,0 GByte DDR4-3600 (San Andreas, 2560×1440, maximale Details)

There are important limitations

Experience has shown that the positive influence of DirectX 12 can vary greatly depending on the exact hardware, resolution and graphics setting, and DirectX 11 can sometimes be ahead. It is therefore difficult to make a general recommendation.

At the same time, the gaming experience remains rather irregular under DirectX 12. The average of almost 90 FPS does not really feel like it in the game itself and the picture still stalls briefly.

Relief from FPS limit: To cushion the uneven feel of the game, you can limit the number of images per second. This can be done in the game menu even in the graphics settings via the point Frame rate. You can find out why an FPS limit is a good idea in general in the following article:

How and why everyone should limit their FPS

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Rockstar has to go

Judging from our previous experience, it may well be worth a try to switch to DirectX 12 and / or to limit the FPS. But that doesn’t change the fact that Rockstar should urgently improve itself in the form of patches (which has already been officially announced).

Until then, you are welcome to tell us in the comments how well the games of the GTA Trilogy run on your PC, whether the switch to DirectX 12 has improved performance and whether you have any further tips for optimizing performance.



Reference-www.gamestar.de