Saturday, November 27

First patch for Battlefield 2042: These are all the changes in the update

The first patch for Battlefield 2042 is here and has some important changes in the luggage. The update aims to fix several annoying bugs in Early Access before everyone can play on November 19th. We have the patch notes and an overview of the most important improvements.

When is the patch coming? The update will be installed from 9 a.m. German time. The servers are scheduled to be shut down for about an hour – so you can continue playing from 10 a.m. if everything goes smoothly.

Battlefield 2042 would have been better off with a real Early Access, says editor Peter. Why, he explains to you here in his column:

Opinion on Battlefield 2042: The release is a big bug


more on the subject

Opinion on Battlefield 2042: The release is a big bug

The main changes

Rubberbanding: Annoying lags that lead to rubber banding are a problem, especially in all-out warfare. The patch is now supposed to improve the situation and strengthen the servers so that the stuttering no longer occurs.

Stutter on Breakaway: Here, too, there are improvements in the update. So far, lags have mainly occurred on the map when the silos are destroyed. In this case, the server performance should no longer drop after the update. Similar issues on other maps are under observation and are likely to be attacked in the next patch.

The update addresses some of the shooter’s technical problems, but Battlefield 2042 is currently suffering from a whole host of bugs, not all of which have been fixed now. We collect here what you can do about even the most annoying problems:

Battlefield 2042: common bugs and what you can do about them


more on the subject

Battlefield 2042: common bugs and what you can do about them

Breaking: This message arises in an urgent procedure. We are currently working on the article and will add more information shortly.

The complete patch notes for Battlefield 2042

Fixes, Changes, and Improvements

  • Implemented Server Side upgrades that are targeted at reducing instances of Rubber Banding, often experienced in the later part of a round in All-Out Warfare modes.
  • Significantly reduced instances of stuttering when playing on Breakaway. If the Silo’s are destroyed, it should no longer reduce performance on the server.
  • A note that we are continuing to investigate similar occurrences that have been reported to us on other maps.
  • When looking at allies on your team, their names will now correctly display.
  • Adjusted the animations for Falck during the End of Round sequence to ensure that she is displayed correctly.
  • Updated a skin earnable for Boris via Mastery Progression with a new name: Gator.
  • Ensured that TDM Rounds in Battlefield Portal always start with Random Deploy set as active. We observed that this sometimes wasn’t active when moving from round to round, but have now fixed this.
  • Applied a set of measures that ensure the correct number of AI spawn in Custom Battlefield Portal modes using the Free for All preset.
  • PC Only – Enabled Specialist Selection in Hazard Zone via mouse interaction, removing the need to lock in your selection with the Spacebar.
  • Fixed a rare occurrence in Hazard Zone that would sometimes cause the End of Round flow to not activate correctly, ensuring that the correct amount of bonus XP was awarded.
  • Repaired an issue found in Hazard Zone that could cause players to be shown on the Map when they were not visible, or spotted.
  • Provided a fix for Hazard Zone players who were not seeing their Extraction Streaks updating correctly.

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