Stories that LoL didn’t tell, ‘Hextech Mayhem’ and ‘The Fallen King’ Experience | Ruri Web

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For a long time, Riot Games’ position in the industry was somewhat ambiguous. It produced a worldwide blockbuster titled ‘League of Legends’, but at the same time, it was accompanied by a label of only that. Since its establishment in 2006, it has achieved great success with ‘League of Legends’, has only served ‘League of Legends’ for over 10 years, and there is a widespread perception that it will continue to do so in the future. That perception began to waver after the launch of new titles such as ‘Project A’ and ‘Project L’ and Riot Forge for the past few years. Among them, ‘Project A’, an FPS genre, entered official service with the title of ‘Valorant’ last year and is cruising in the domestic and overseas markets.

On the other hand, Riot Forge is a publishing label with a new concept that provides ‘League of Legends’ IP to external game companies with competence instead of making something by Riot Games themselves. It’s not that there hasn’t been a similar case before, but it’s very rare to share game IP with other gamers. As ‘League of Legends’ is a MOBA, that is, an online PvP genre, it has limitations in story development, so Riot Forge’s role is to expand the original worldview with a focus on single-player. From this point of view, ‘Magic Engineering Mayhem’ and ‘The Fallen King’ released on the 17th contain stories that ‘League of Legends’ did not tell.

Hextech mayhem, more difficult rhythm action than it looks

‘Hextech Mayhem’ is a rhythm action game developed by Choice Provision of ‘BIT.TRIP’. It’s a very simple story of a bomb maggie who can’t blow anything without blowing it up and running through the Piltover, and a scientist Heimerdinger goes out to stop him. On each stage, Ziggs continues to run to the right. The gamer’s job is to manipulate the Ziggs according to the notes on the screen and the beat of the BGM. He uses only 3 keys to run, toss down, and to throw bombs. When the Ziggs is in the center of the note, press the corresponding key. In a rhythm game, Ziggs himself is the judge.

The game looks simple at first glance, and it is. There are only a few kinds of notes, from the counter-note notes that need to be pressed more quickly for running, slamming, and bomb throwing, and long notes when pressing when making contact. Even if it dies, it becomes a ghost (?) for a while and resurrects if it succeeds in the note determination again. There is no penalty whatsoever. There is a boss battle with Heimerdinger in the middle, but the gameplay itself is nothing special. As long as you faithfully follow the given notes, you can complete it. So, breaking all the stages itself is not a problem. In many ways, the composition that considers beginners to rhythm games stands out.



What’s interesting about ‘Hextech Mayhem’ is that it’s a rhythm game, where the gamer’s action of pressing a note interlocks with the process in which Ziggs actually sprints through the sheriffs and piltovers. Running, landing, and bombing all act differently, similar to the gameplay of a side-view platformer. The notes are placed according to the beat of the BGM, and the sheriff and obstacles are placed so that the act of pressing the note leads to the attack on the stage. In other words, if you completely forget the existence of the note and think of it as a side-view platformer in which the character moves automatically, if you play it, the game will be broken.

And at this point, we realize that ‘Hextech Mayhem’ is actually a fairly difficult game. In any rhythm game, the score is determined by how accurately and how many consecutive hits of a given note. If you hit all the notes with the highest score without a single break, of course, you get the highest score. On the other hand, in ‘Hextech Mayhem’, notes are just guidelines. In order to score, in addition to judging notes, you must destroy various objects on the stage and collect all the golden gears. However, it is impossible to destroy and collect them all by hitting the given notes. You have to judge with your own eyes and handle it yourself.



In other words, the notes on the screen only guide the way to the finish point. If you are aiming for a high score beyond the finish, you have to run, hit, and throw bombs in your own way using the interlude between notes. In the game, this is called ‘freestyle mayhem’. Actually, I have enjoyed rhythm games for a long time myself, but rhythm gamers are not self-determining beings. Whether he reacts faster than anyone else to the notes coming down at high speed, or memorizes all of them, he is a being who can hit them properly. However, it is a rhythm game where you have to grasp the stage with your eyes without a note and press the key to get a good score.

Another difficulty is that the screen is very busy. By the middle of the stage, there are a lot of sheriffs, boxes, and objects on the stage, but how big is the bomb that Ziggs throws? In the midst of confusion, he couldn’t find a small jigs, so he often clicked on it while looking at the judgment mark on the note itself. But looking at the stage and playing freestyle. In other words, ‘Magic Engineering Mayhem’ was made with a composition that could become infinitely difficult if it was to be difficult. In that sense, it seems appropriate for a streamer to play while suffering in front of viewers. The crazy screen would be fun to watch.



However, the game may be rather short if you do not have the desire to climb up the rankings so challengingly. You have to play a stage several times to get a good score, but it’s not that many in total. The story doesn’t mean much because it’s just that one day Ziggs attacks and Heimerdinger assembles a robot to stop it. It’s just that Ziggs and Heimerdinger are so cute and the dubbing is great. In addition, there is a collection element that unlocks the Ziggs skin by collecting special gears. The price is very cheap at 105,00 won based on PC Steam, so don’t expect too much.

Finally, there are some issues to point out. Once released, key bindings cannot be arbitrarily modified for long periods of time. In rhythm games, it is important for gamers to use the keys they are familiar with. The console controller doesn’t really matter, but when it comes to keyboards, gamers have different preferences for keys, and even the default settings are incomprehensible. In addition to that, every now and then, all the text on the screen disappears or the game crashes. Fortunately, the key binding problem has been fixed with an urgent patch (v.1.1) on the 20th. I don’t know why it wasn’t included at the time of release.



The fallen king, an orthodox RPG with added personality by choosing a lane

‘Rined King’ is a turn-based RPG developed by the airship syndicate of ‘Darksiders Genesis’ and ‘Battle Chaser’. It is an extension of the ‘Burning Wave’ event held in 2015 in ‘League of Legends’, and as of now, it is a prequel, with the original ‘Emergency of the Watchers’ progressing. After Miss Fortune drives out Gangplank and takes over Bilgewater, it depicts the events of the invasion of the dead along with the events of the Shadow Isles and the adventures of the heroes against them. Miss Fortune, Illaoi, Braum, Pike, Ari, and Yasuo are the main characters of the party, and in addition to this, there are several faces that will be pleasing to ‘League of Legends’ fans.

The overall appearance of the game is reminiscent of the game’s previous work ‘Battle Chaser’. This is the case with map exploration from the isometric point of view, and the way enemies and allies take turns fighting at the time of symbol encounter. However, the newly introduced lane system is quite unique, so it is not enough to devalue it as just a reskin version. It is evident that each character’s skill set has been contemplated on how to incorporate it into a turn-based RPG while maximizing the play style from the original. Of course, as long as the genres are different, they cannot be exactly the same, and there are quite a few reinterpretations of Illaoi as a healer.



Then first the exploration part. Like ‘Battle Chaser’, ‘The Fallen King’ also borrowed many elements of Dungeon Crawl. As the story progresses, the main character’s party enters the Shadow Isles beyond Bilgewater, where they can explore every corner of the map, perform side quests, and get additional rewards. Of course, it doesn’t matter if you go straight to the next goal as the story demands, but that’s half the fun of the game. There are numerous NPCs, documents, jars, treasure chests, and field monsters, and there are also sub-quests that you can’t know until you enter the place, so let’s take a look around.

Also, there are many cases where it is impossible to proceed further without solving the puzzle during exploration. All characters have two dungeon skills, one is to get the effect of smashing the enemy’s symbols and the other is to explore the map. For example, Braum’s dungeon skills are ‘Shooting a Shield’ and ‘My Friend’s Poro’. ‘Shield Strike’ is an effect that starts a battle with 3 stacks of concussion applied to all enemies by hitting it with a shield, and ‘My Friend Prisoner’ is an effect that sends a prisoner through a small hole to scout and bring something. In this way, each character’s unique dungeon skills must be used in the right place to solve the puzzle.



Next is the battle part. Whether you hit the dungeon skill or not, the battle begins with a symbol encounter. The maximum number of people fighting at one time is three for both sides, but additional waves may come and fight back and forth. The order in which the turn comes is different for each character, and the position is determined on the preemption bar at the bottom of the screen to the extent of each character’s acceleration stat and the speed of the selected skill. The interesting thing is that even with the same skill, you can increase the speed instead of lowering the effect and vice versa. This is the battleroo system unique to ‘The Fallen King’. The battle path can be freely selected when casting a skill, and there are rapid path, balance path, and strong path.

In other words, if you use a skill with a rapid furnace, the order becomes faster, but the effect is not good. If you use a skill with a powerful furnace, the order is delayed but the effect is excellent. This changes the character’s position on the first hit bar. One more complex element is added here, there is a ‘region’ that passes through the preemption bar. This square area moves along the preemption bar like a character icon, and the effect occurs when it reaches the end. At this time, characters with overlapping areas and icons receive the effect, which is beneficial in increasing attack power, but sometimes causes addiction. That’s why it’s important to control how to enter or avoid the realm through the combat system.



It can be a bit difficult to read in writing, but in fact, it is not so important whether you understand the concept as a battle from normal to hard mode. After all, it is the same as in any other RPG in that the battle is won or lost based on the character level and the equipment level. It’s just that it’s a little more complicated to figure out the order, but if you’re good at attacking enemies and healing your allies on your turn, it’s not too much of a problem. Still, there are elements like Yasuo’s Gathering of the Storm, where you directly manipulate the enemy’s position in the attack bar to push them into the realm, so it will be more fun if you understand the system well. Or, it would be one way to exclude battles altogether in the story mode.

The reason the story mode is never a bad choice is because the narrative of ‘The Fallen King’ is just as interesting. The role of Riot Forge mentioned at the outset, that is, the purpose of expanding the worldview through single-player, is a work that truly fits. There are a lot of elegant illustrations and cutscenes drawn by famous comic book artist Joe Madureira, and the Korean dubbing is also good. The scenery of Bilgewater and the Shadow Isles described by the Airship Syndicate is impeccable. In addition to Illaoi and Miss Fortune at the center of the case, the narratives of Ari and Yasuo are also important, so if you’re a ‘League of Legends’ fan, it’s worth playing.



By Kim Young-hoon, staff reporter [email protected]