Both PS5 and Xbox Series X offer a relatively high level of performance at a rather low price. But some developers wanted the Sony console to offer even more CPU performance. However, after Sony told them what the consequences would be, they promptly rowed back again.
PS5: Some developers would have liked a 16-core CPU
The technical key data of the PS5 are quite impressive. For 400 or 500 euros (RRP), gamers get a next-gen console with an ultra-fast SSD, a powerful graphics unit that enables gaming in 4K and 120 Hz, among other things an AMD processor with 8 coresthat offers good performance.
But for some developers that didn’t seem enough, as Marc Cerny, PS5’s lead systems architect, revealed in an interview with Wired:
“When we did our tour, we had some developers who really would have liked to have 16 cores. But game development is so graphics driven that they backed out when we told them we could do that, but the GPU would get smaller. “
In order to further increase the performance of the PS5 CPU, Sony would have Have to cut back on the graphics unit – and that was apparently an absolute no-go for the developers.
Here you can take a look at the relevant part of the interview again:
Why would the graphics chip have suffered from the better CPU?
Both the Xbox Series and the PS5 have the GPU and CPU on a single chip – the so-called SoC. So if part of the SoC is supposed to be more powerful, this performance must be saved elsewherebecause neither Sony nor Microsoft can simply increase the power consumption of the chip.
This would use more electricity, run hotter, which would have led to an adaptation of the cooling system. In other words, the PS5 would probably have gotten even bigger than it is now.
It is still open whether a PS5 Pro could possibly rely on a better CPU. Sony has not yet officially commented on an improved version of the next-gen console – but many hardware insiders assume that the model is already in development.