"Cloud games are in their infancy, need motivation for development"


Companies that do not develop or operate cloud game services at all accounted for 66% of the total. 50% of game users answered that they had heard of cloud games but had no experience using them. Nevertheless, it was suggested that it is important for the government to motivate developers for the future of the cloud game market that has appeared positively. Report on ‘Cloud Game Ecosystem Vitalization Research’ conducted by the Korea Creative Content Agency

Reference-www.inven.co.kr